Combat Guide

Master your D&D 5e battles with clear turn order and roll rules.

STRENGTH MAGIC

12–13 (Basic)

  • Thunderwave

  • Jump

  • Earth Tremor

  • Longstrider

14–15 (Trained)

  • Maximilian’s Earthen Grasp

  • Shatter

  • Enhance Ability (Bull only)

  • Warding Wind

16–17 (Advanced)

  • Erupting Earth

  • Thunder Step

  • Meld into Stone

  • Kinetic Smash (force damage)

18–19 (Elite)

  • Stone Shape

  • Destructive Wave

  • Wall of Stone

  • Gravity Sinkhole

20–21 (Master)

  • Bones of the Earth

  • Investiture of Stone

  • Steel Wind Strike

  • Earthquake (controlled radius)

22–24 (Legendary)

  • Reverse Gravity

  • Blade of Disaster

  • Tsunami (reflavored as seismic wave)

25 (Mythic / Forbidden)

  • Meteor Swarm

  • Ravenous Void

  • ⭐ Worldbreaker (Earthquake + Destructive Wave hybrid, campaign artifact magic)

DEXTERITY MAGIC

12–13 (Basic)

  • Expeditious Retreat

  • Zephyr Strike

  • Jump

  • Disguise Self

14–15 (Trained)

  • Blur

  • Misty Step

  • Darkvision

  • Spider Climb

16–17 (Advanced)

  • Blink

  • Haste

  • Shadow Blade

  • Pass without Trace

18–19 (Elite)

  • Dimension Door

  • Greater Invisibility

  • Far Step

  • Steel Wind Strike

20–21 (Master)

  • Scatter

  • Mislead

  • Teleport (self only)

22–24 (Legendary)

  • Etherealness

  • Time Ravage

  • Foresight

25 (Mythic / Forbidden)

  • Time Sop

  • Reality Shift

CONSTITUTION MAGIC

12–13 (Basic)

  • False Life

  • Heroism

  • Protection from Poison

14–15 (Trained)

  • Aid

  • Barkskin

  • Warding Bond

16–17 (Advanced)

  • Vampiric Touch

  • Aura of Vitality

  • Life Transference

18–19 (Elite)

  • Blight (self-sacrifice flavored)

  • Death Ward

  • Regenerate

20–21 (Master)

  • Investiture of Stone

  • Heal

  • Tenser’s Transformation

22–24 (Legendary)

  • Power Word Heal

  • Abi-Dalzim’s Horrid Wilting

  • Invulnerability

25 (Mythic / Forbidden)

  • Clone

  • Foresight

  • Blood Rebirth

INTELLIGENCE MAGIC

12–13 (Basic)

  • Detect Magic

  • Magic Missile

  • Shield

  • Silent Image

14–15 (Trained)

  • Mirror Image

  • Hold Person

  • Misty Step

  • Web

16–17 (Advanced)

  • Counterspell

  • Hypnotic Pattern

  • Fireball

  • Slow

18–19 (Elite)

  • Wall of Force

  • Disintegrate

  • Telekinesis

  • Mass Suggestion

20–21 (Master)

  • Chain Lightning

  • Forcecage

  • Globe of Invulnerability

22–24 (Legendary)

  • Feeblemind

  • Dominate Monster

  • Maze

25 (Mythic / Forbidden)

  • Time Stop

  • Wish (restricted)

  • Reality Break

WISDOM MAGIC

12–13 (Basic)

  • Healing Word

  • Detect Evil and Good

  • Faerie Fire

  • Animal Friendship

14–15 (Trained)

  • Lesser Restoration

  • Moonbeam

  • Augury

  • Hold Person

16–17 (Advanced)

  • Spirit Guardians

  • Call Lightning

  • Speak with Plants

  • Revivify

18–19 (Elite)

  • Commune

  • Blight

  • Guardian of Nature

  • Mass Cure Wounds

20–21 (Master)

  • Heal

  • Sunbeam

  • Tree Stride

22–24 (Legendary)

  • Foresight

  • Fire Storm

  • Antipathy/Sympathy

25 (Mythic / Forbidden)

  • True Resurrection

  • Storm of Vengeance

  • Divine Rewrite

CHARISMA MAGIC

12–13 (Basic)

  • Charm Person

  • Cause Fear

  • Heroism

  • Dissonant Whispers

14–15 (Trained)

  • Suggestion

  • Enthrall

  • Crown of Madness

  • Calm Emotions

16–17 (Advanced)

  • Fear

  • Hypnotic Pattern

  • Enemies Abound

  • Compulsion

18–19 (Elite)

  • Dominate Person

  • Modify Memory

  • Synaptic Static

20–21 (Master)

  • Mass Suggestion

  • Power Word Pain

  • Glibness

22–24 (Legendary)

  • Dominate Monster

  • Power Word Stun

  • Feeblemind

25 (Mythic / Forbidden)

  • Power Word Kill

  • Wish

  • Sovereign Decree