Breakbound Class
Overview
A warrior who channels overwhelming physical force through massive weapons. Breakbound strikes carry explosive impact, but their bodies strain under the weight of their own power.
โญ Main Stat
Strength (STR)
๐ก๏ธ Armor & Weapons
๐ฏ Saving Throws
Armor: Light, Medium, or Heavy
Weapons: Simple + Martial
Shields: Not proficient
Strength
Constitution
โค๏ธ Hit Points
Starting HP: 20
Level 1 HP: 1d10 + CON modifier
HP per Level: 1d10 + CON modifier
๐งฎ Proficiency Bonus
๐ช Starting Armor Class
Levels 1โ4: +1
Levels 5โ8: +2
Levels 9โ10: +3
Base AC: 12 + DEX modifier
๐งญ Common Activities
Breakbounds often:
Lift or swing impossible weapons
Shatter obstacles with brute force
Use slow but devastating strikes
Break stances, shields, or armor
Stand as physical powerhouses in melee
๐ฅ Level-Up Gains (General)
๐ฅ Level 1 Starting Feature
Each level gives:
More HP
+1 new Rite
Ability Score Increases at Levels 4 & 8
Proficiency increases at Levels 5 and 9
Impact Swing
Unleash a heavy, force-infused melee strike.
On a successful Attack or Rite, you may choose to deal a bonus +1d4 force damage if you are in melee range
This produces cracks in the ground
๐ฎ Breakbound Rites
๐ฑ Breakbound Rite List (Choose 1 at each level)
Breakbound Rites are physical techniques powered by overwhelming strength.
Rite Test:
d20 + STR modifier + Proficiency Bonus vs DC 12
Level 1 Rites
Power Smash - A heavy overhead blow adding +1d8 bludgeoning to weapon damage; chance to knock prone on hit.
Shockwave Step - Leap 10 ft and slam, dealing 1d6 force in a 5-ft radius.
Armorbreaker - Passive - Your melee attacks ignore 2 points of armor (-2 AC check).
Force Lash - Send a burst of compressed air in a 15-ft line for 1d6 force damage.
Weight of Will - Passive - Gain +2 to STR Rite Tests.
Cleaving Momentum - Passive - When you drop an enemy to 0 HP, make one extra melee attack.
Level 3 Rites
Kinetic Guard - Gain +4 AC until your next turn.
Breakpoint - Choose your next Attack, Damage or Rite to roll with advantage. This can not be stacked.
Collapsing Strike - A slow but overwhelming smash dealing 3d6 bludgeoning.
Unchained Blow - A devastating melee strike adding +2d10 damage to weapon damage; you take 5 self-damage afterward.
Level 6 Rites
Limit Break โ Make one attack; double all damage dice rolled for this attack.
Shatter Space โ Teleport yourself and up to two creatures you can see to spaces within 30 ft.
โ๏ธ Unique Class Mechanic
Break Force
When you hit with a melee attack, you may deal +2 extra damage.
If you do, you take 1 self-damage (unreducible).