Breakbound Class
Overview
A warrior who channels overwhelming physical force through massive weapons. Breakbound strikes carry explosive impact, but their bodies strain under the weight of their own power.
⭐ Main Stat
Strength (STR)
🛡️ Armor & Weapons
🎯 Saving Throws
Armor: Light, Medium, or Heavy
Weapons: Simple + Martial
Shields: Not proficient
Strength
Constitution
❤️ Hit Points
Starting HP: 20
Level 1 HP: 1d10 + CON modifier
HP per Level: 1d10 + CON modifier
🧮 Proficiency Bonus
🪓 Starting Armor Class
Levels 1–4: +1
Levels 5–8: +2
Levels 9–10: +3
Base AC: 12 + DEX modifier
🧭 Common Activities
Breakbounds often:
Lift or swing impossible weapons
Shatter obstacles with brute force
Use slow but devastating strikes
Break stances, shields, or armor
Stand as physical powerhouses in melee
🔥 Level-Up Gains (General)
💥 Level 1 Starting Feature
Each level gives:
More HP
+1 new Rite
Ability Score Increases at Levels 4 & 8
Proficiency increases at Levels 5 and 9
Impact Swing
Unleash a heavy, force-infused melee strike.
On a successful Attack or Rite, you may choose to deal a bonus +1d4 force damage if you are in melee range
This produces cracks in the ground
🔮 Breakbound Rites
🔱 Breakbound Rite List (Choose 1 at each level)
Breakbound Rites are physical techniques powered by overwhelming strength.
Rite Test:
d20 + STR modifier + Proficiency Bonus vs DC 12
Level 1 Rites
Power Smash - A heavy overhead blow adding +1d8 bludgeoning to weapon damage; chance to knock prone on hit.
Shockwave Step - Leap 10 ft and slam, dealing 1d6 force in a 5-ft radius.
Armorbreaker - Passive - Your melee attacks ignore 2 points of armor (-2 AC check).
Force Lash - Send a burst of compressed air in a 15-ft line for 1d6 force damage.
Weight of Will - Passive - Gain +2 to STR Rite Tests.
Cleaving Momentum - Passive - When you drop an enemy to 0 HP, make one extra melee attack.
Level 3 Rites
Kinetic Guard - Gain +4 AC until your next turn.
Breakpoint - Choose your next Attack, Damage or Rite to roll with advantage. This can not be stacked.
Collapsing Strike - A slow but overwhelming smash dealing 3d6 bludgeoning.
Unchained Blow - A devastating melee strike adding +2d10 damage to weapon damage; you take 5 self-damage afterward.
⚔️ Unique Class Mechanic
Break Force
When you hit with a melee attack, you may deal +2 extra damage.
If you do, you take 1 self-damage (unreducible).