Swordian Class

Overview

Swordians fight as extensions of their weapon — every movement flows through a conscious connection with their blade. Their combat is defined by precision, weapon mastery, and controlled bursts of elemental force. Unlike Arcstrikers (who rely on speed), Swordians rely on focus and harmony with their chosen weapon.

They excel at: Consistent frontline damage, Weapon empowerment, Elemental augmentation, Counterattacks, Sustained DPS over flashy mobility

Main Stat

Strength (STR)
Their Rites come from focus and weapon attunement.

🛡️ Armor & Weapons
🎯 Saving Throws
  • Armor: Light or Medium

  • Weapons: Simple + Martial weapons

    • Must designate one weapon as their Swordian

  • Shields: Proficient

  • Wisdom

  • Strength

❤️ Hit Points
  • Starting HP: 13

  • Level 1 HP: 1d10 + CON modifier

  • Level Up HP: 1d8 + CON modifier each level

🧮 Proficiency Bonus
🪓 Starting Armor Class
  • Levels 1–4: +1

  • Levels 5–8: +2

  • Levels 9–10: +3

  • Base AC: 10 + DEX mod

  • Light or medium armor modifies

  • Shield use allowed

🧭 Common Activities

Swordians can often be found:

  • Meditating with their blade

  • Analyzing enemy movements

  • Maintaining perfect stance and posture

  • Parrying incoming blows

  • Drawing elemental currents through steel

  • Serving as a defensive anchor for the party

  • Dispelling magical interference with focused strikes

🔥 Level-Up Gains (General)
💥 Level 1 Starting Feature

Each level gives:

  • More HP

  • +1 Rite known

  • Increased Proficiency at Levels 5 & 9

  • Ability Score Increases at Levels 4 & 8

Flowing Edge

When you hit with your Swordian weapon, you may activate a free secondary effect once per turn:

Choose one:

  • Cleave Flow: Deal +1d4 damage to a second adjacent enemy

  • Guard Flow: Gain +1 AC until your next turn

  • Focus Flow: Add +1d4 to your next Rite Test (before rolling)

🔮 Swordian Rites
🔱 Swordian Rite List (Choose 1 at each level)

Swordian Rites enhance weapon technique with elemental or spiritual force.

Rite Test:

d20 + STR modifier + Proficiency Bonus vs DC 12

Level 1 Rites

Elemental Channel - Choose an element (Fire, Ice, Lightning).
Your Swordian deals +1 elemental damage of that type.

Guardian’s Reposte - When an enemy misses you, if you are in range, immediately make one melee attack against them.

Spirit Edge - Your next hit deals +1d8 force damage.

Weightless Step - Passive - Ignore difficult terrain and gain +5ft movement.

Resonant Strike - Passive - If you hit, add your STR modifier as extra damage and push the target 5 ft.

Aegis Wave - Emit a defensive pulse that grants you and allies within 5ft +1 AC for 1 round.

Level 3 Rites

Twin Echo Blade - Your Swordian gets a secondary phantom strike attack on your next hit for +2d8 damage.

Piercing Focus - Passive - Your attacks score a critical hit on a 19–20.

Stillness of Mind - Passive - Gain advantage on STR saving throws and Rite Tests.

Harmony Unbound - For three turns, all your melee attacks deal +1d10 force damage.

⚔️ Unique Class Mechanic

Bonded Sword

At Level 1, designate one melee weapon

This becomes your Swordian, granting:

  • +20ft to attacks with your Swordian

  • +1 to hit rolls

  • Counts as magical for overcoming resistance

  • Can be used as a conduit for your Rites

  • Cannot be replaced unless a day is spent rebonding