Swordian Class
Overview
Swordians fight as extensions of their weapon — every movement flows through a conscious connection with their blade. Their combat is defined by precision, weapon mastery, and controlled bursts of elemental force. Unlike Arcstrikers (who rely on speed), Swordians rely on focus and harmony with their chosen weapon.
They excel at: Consistent frontline damage, Weapon empowerment, Elemental augmentation, Counterattacks, Sustained DPS over flashy mobility
⭐ Main Stat
Strength (STR)
Their Rites come from focus and weapon attunement.
🛡️ Armor & Weapons
🎯 Saving Throws
Armor: Light or Medium
Weapons: Simple + Martial weapons
Must designate one weapon as their Swordian
Shields: Proficient
Wisdom
Strength
❤️ Hit Points
Starting HP: 13
Level 1 HP: 1d10 + CON modifier
Level Up HP: 1d8 + CON modifier each level
🧮 Proficiency Bonus
🪓 Starting Armor Class
Levels 1–4: +1
Levels 5–8: +2
Levels 9–10: +3
Base AC: 10 + DEX mod
Light or medium armor modifies
Shield use allowed
🧭 Common Activities
Swordians can often be found:
Meditating with their blade
Analyzing enemy movements
Maintaining perfect stance and posture
Parrying incoming blows
Drawing elemental currents through steel
Serving as a defensive anchor for the party
Dispelling magical interference with focused strikes
🔥 Level-Up Gains (General)
💥 Level 1 Starting Feature
Each level gives:
More HP
+1 Rite known
Increased Proficiency at Levels 5 & 9
Ability Score Increases at Levels 4 & 8
Flowing Edge
When you hit with your Swordian weapon, you may activate a free secondary effect once per turn:
Choose one:
Cleave Flow: Deal +1d4 damage to a second adjacent enemy
Guard Flow: Gain +1 AC until your next turn
Focus Flow: Add +1d4 to your next Rite Test (before rolling)
🔮 Swordian Rites
🔱 Swordian Rite List (Choose 1 at each level)
Swordian Rites enhance weapon technique with elemental or spiritual force.
Rite Test:
d20 + STR modifier + Proficiency Bonus vs DC 12
Level 1 Rites
Elemental Channel - Choose an element (Fire, Ice, Lightning).
Your Swordian deals +1 elemental damage of that type.
Guardian’s Reposte - When an enemy misses you, if you are in range, immediately make one melee attack against them.
Spirit Edge - Your next hit deals +1d8 force damage.
Weightless Step - Passive - Ignore difficult terrain and gain +5ft movement.
Resonant Strike - Passive - If you hit, add your STR modifier as extra damage and push the target 5 ft.
Aegis Wave - Emit a defensive pulse that grants you and allies within 5ft +1 AC for 1 round.
Level 3 Rites
Twin Echo Blade - Your Swordian gets a secondary phantom strike attack on your next hit for +2d8 damage.
Piercing Focus - Passive - Your attacks score a critical hit on a 19–20.
Stillness of Mind - Passive - Gain advantage on STR saving throws and Rite Tests.
Harmony Unbound - For three turns, all your melee attacks deal +1d10 force damage.
⚔️ Unique Class Mechanic
Bonded Sword
At Level 1, designate one melee weapon
This becomes your Swordian, granting:
+20ft to attacks with your Swordian
+1 to hit rolls
Counts as magical for overcoming resistance
Can be used as a conduit for your Rites
Cannot be replaced unless a day is spent rebonding